FIRE
4Fencing Fire Ferret
ATK:
1700
DEF:
600
View:
3733
If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
Fencing Fire Ferret — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Fencing Fire Ferret is a Level 4 Fire Beast whose only real value is a single conditional trade: when it is destroyed and sent to the GY, it destroys one face-up opponent monster and deals 500 damage if that works. It does not search, refuel, or build a board, so the score rests on its removal trigger and its availability as a cheap, generic body. Its 1700 ATK earns nothing, and its presence in 400 of 400 sampled decks reflects the Fire King shell it sits in rather than standalone strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A Level 4 monster that is run in all 400 sampled decks, but no searcher or live-in-hand route is evidenced for it (observed deck count; no combo routes recorded) (observed). |
| Combo & Conversion | 40 | The card text converts only into a one-for-one destruction plus 500 damage, and no combo boards were recorded for it (verified text; no combo evidence). |
| Resource Economy | 35 | Destroying an opponent monster is a 1-for-1 trade with no draw, search or GY refuel, and the card is itself spent when the effect is used (verified text). |
| Effect & Interaction | 45 | Its destroy trigger removes a face-up opponent monster, but it only fires after the card itself is destroyed, so it is situational and self-sacrificing (verified text; inferred trigger reliability). |
| Material Utility | 45 | A generic Level 4 Beast body that can serve as material, but it is not a Tuner and the effect does not survive being blanked (inferred from text and level/race). |
| Resilience & Flexibility | 40 | The effect depends on the card being destroyed and reaching the GY, so it works through a range of destruction routes but can be stopped by negating the trigger (inferred from text). |
| Deck-Building Efficiency | 75 | Single-copy average usage (avg 1.23 copies per deck), no garnet or self-lock restriction, and it is a common, cheap slot (observed deck data). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Material body / Normal. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 body with broad archetype homes (52 distinct archetypes in the sample)
- Cheap to run, with a single-copy average and no garnet or lock cost
- Conditional removal that also deals 500 damage when it fires
Weaknesses
- Removal only triggers after the card itself is destroyed, so it is self-sacrificing
- No card advantage, search or GY refuel
- No recorded combo boards to confirm a real conversion route
Counters / choke points
- Negation of the destruction trigger once the card is in the GY
- Opponent monsters that avoid being destroyed or that respond to the trigger
Best use
Board breaker. Decks: Fire King, Tri-Brigade, Dogmatika, Charmer. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroy one face-up opponent monster and inflict 500 damage when it is destroyed and sent to the GY; Level 4 Fire Beast, 1700 ATK / 600 DEF, no archetype
- Observed: Present in 400 of 400 sampled decks, average 1.23 copies per deck; Distinct archetype count of 52 and 88% gameplay type 7 concentration
- Inferred: Trigger reliability is limited because it requires the card to be destroyed first; Material and generic-body value is inferred from level and race, not from material evidence
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






